Microsoft Visual Studio is a complete set of tools for developing Web applications including Visual Basic, Visual C ++, Visual C #, JScript, Visual Web Developer, and Visual Studio Team Foundation Server. The Visual Studio Team Foundation System is an integrated software development platform which helps teams of software developers to improve their collaboration and communication throughout the entire process of software development. Its main purpose is to enable team cooperation to make it simpler to build a new product or to complete an ongoing project. [Read more…]
Visual Studio Team Foundation Server is the Way to Go For State-of-the-Art Project Tracking
Visual Studio Team Foundation Server is Microsoft’s package for project tracking, source control, and data collection and reporting. It is specially designed for software development projects in which there are many collaborating developers, even when these are located around the world. The basic unit in Team Foundation Server is the work item, which represents an individual unit of work which must be completed. A work item consists of fields which define e.g. Area, Assignee, Iteration, Reported By, file attachments and history, and many other possible variables. [Read more…]
Responsibilities of an artwork studio and its impact on the production of a game.
Within the whole structure of a game development studio, building a good team and effective planning is critical to any project.
Pre-production is a crucial time when game design decisions will reflect the bottom line.
A fundamental part of this planning is the choice of the graphic characteristics of the project, where the function of a video game studio goes beyond the design of efficient mechanics and opens space for the creation of a visual identity that should reflect the objectives of the project at first sight.
Regardless of the platform where the project will be launched, the visual identity represents the player’s entrance to the world that is presented to him, it is by this element that the player identifies with the atmosphere, becomes familiar with the setting and the plot and is The main immersion tool the game can offer.
All this process of visual creation is in the hands of artwork studio and its professionals dedicated to artistic visual creation, responsible for video game art. The main function of the designer is the creation of interface mediated communication within the game, as in any work that uses design concepts, the function of artwork studio is to transmit information visually and interactively to the player.
Development of New Rendering Technologies
Over the years, the technology surrounding the gaming world has been growing ever faster, with new possibilities for more convincing and interactive visual simulation. The development of new engines, new production tools and the application of art concepts in productions, brings the gaming industry closer and closer to giants such as the film industry for example, in terms of investments, profits and media notoriety.
The responsibility of an artwork studio in defining the visual identity of the project is immense, defining color palettes, styles and compositions within design concepts directly influence the player’s experience.
It is the visual communication that tells the player whether an element of the scenario can be explosive, or whether a character is ally, neutral or villain, plus many self-explanatory information that saves time leaves the experience more fluid.
Independent Video Game Studio
Acting against the way of the big producers, the small independent game development studios, take the visual appeal in the background and focus on the gameplay and the constant experience of satisfaction to the player.
Using retro styles, taking advantage of already established mechanics, games of categories like 2d beat ups and side scrolling games are increasingly common, especially on the mobile platforms, Android itself has become the main way to produce and publish games independently.
In the early days of the gaming industry, games were made exclusively by programmers who understood absolutely nothing of design or visual arts, which left these games with a raw look and with little, if any, environmental interaction with the player.
Today, even these new retro-style games bring visual elements that set the player in the game and ensure a more complete and immersive experience.
The recent versions of Visual Studio are – in chronological order – 2005, 2008 and 2010. You can download VS Express free of charge from the Microsoft website, but this article only accounts the paid-for applications. As far as we're aware, there is virtually no difference between the free and paid-for versions at the developer level.
Reasons to Choose VS 2005 (or higher)
Visual Studio has not really changed in functionality since VS 2005. All of the familiar windows have not changed: Solution Explorer, toolbox, etc, and the coding and development environment would look familiar to any user of VS 2008 or 2010. So if you already have a license to use VS 2005 and do not spend too much time developing applications, stick with VS 2005.
Reasons to Choose VS 2008 (or higher)
Notwithstanding the comments above, there are two very good reasons to upgrade to Visual Studio 2008. The first one is that that includes support for the LINQ database language and for AJAX, so if you use either of these development tools you'll need to upgrade to at least VS 2008. The second reason to upgrade is that VS 2008 includes much better autocompletion, which makes a big difference if you spend most of your working hours coding.
Here's how it works. Supposing you have declared a variable called myShinyVariable and you want to assign a value to it. In VS 2005 you would have to press CTRL + SPACEBAR to bring up the name of the variable in Intellisense. In VS 2008 and above, just start typing myS and the variable name will automatically appear. This feature gets addictive!
Reasons to Choose VS 2010
Although Visual Studio 2010 contains a lot of nice features for the serious developer, we do not think the average person will benefit too much from the upgrade. The one unmissable feature is that – at last – you can now zoom in and out by holding down the CTRL key and rotating a mouse wheel.
There is one reason NOT to upgrade. In VS 2010, when you click on any variable, property, method, object or whatever, Visual Studio will highlight all instances of it through your code. Although this should be a good feature, we find it irritating (and will turn it off when we find out how).
If you're just buying Visual Studio for the first time, it makes sense to go for the latest version; however, if you're stuck with version 2008, you're not missing a great deal. Visual Studio 2005 programmers should upgrade if they want to use AJAX within their websites or if they want to speed up their typing.
RAD For Visual Studio – Design And Draw Your Application
Conventional programmer will code their way to the end of the project, but new Visual Studio 2005 and 2008 allows developer to “drag and draw” their application from start till the end! They call it Rapid Application Development. Programmer from Borland Delphi in the old days already familiar with RAD programming, but until Microsoft replaced them with the powerful Dataset Designer, Form Designer and other visual tools, most of them switch to Visual Studio, and I am one of the Delphi developers. [Read more…]